Résumé

Well, this diagram reflect the reality of 2016.I've since learned to write program ternary bit stream.

Actually... λ f . (λ x . f (x x)) (λ x . f (x x))

Experiences

Software Engineer - Stadia GFX, Google Canada Corporation

Teaching Assistant - Operating System, University of Toronto

Software Engineering Internship - Borg, Google LLC

Teaching Assistant - Introduction to the Theory of Computation, University of Toronto

Education

Honours Bachelor of Science, University of Toronto

in Computer Science & Mathematics

& almost* Cognitive Science (╯°□°)╯︵ ┻━┻

*missing 1 psychology course

Awards

Canadian Computing Olympiad, Silver Medalists

Dean's List Scholar, Faculty of Arts and Science, University of Toronto

Fluffs

As much as I want to claim that I'm a full time latte art researcher. I'm not.I wrote a paper only because I was so bored during 2nd year undergrad and head to a grad course.

Unfortunately I don't know what games are coming either.

(partially because I'm not trying to find out, lol)

Sure, I wrote some Vulkan shaders for real time evaluating style transfer model.

This is just a 20% thing I've worked on, but that's what I can show to the public.