Well, this diagram reflect the reality of 2016.I've since learned to write program ternary bit stream.
Actually... λ f . (λ x . f (x x)) (λ x . f (x x))
Software Engineer - Stadia GFX, Google Canada Corporation
Teaching Assistant - Operating System, University of Toronto
Software Engineering Internship - Borg, Google LLC
Teaching Assistant - Introduction to the Theory of Computation, University of Toronto
Honours Bachelor of Science, University of Toronto
in Computer Science & Mathematics
& almost* Cognitive Science (╯°□°)╯︵ ┻━┻
*missing 1 psychology course
Canadian Computing Olympiad, Silver Medalists
Dean's List Scholar, Faculty of Arts and Science, University of Toronto
As much as I want to claim that I'm a full time latte art researcher. I'm not.I wrote a paper only because I was so bored during 2nd year undergrad and head to a grad course.
Unfortunately I don't know what games are coming either.(partially because I'm not trying to find out, lol)
Sure, I wrote some Vulkan shaders for real time evaluating style transfer model.This is just a 20% thing I've worked on, but that's what I can show to the public.